John Lamb is a musician, music educator, author and photographer based in Portland, OR. John has a B.S. in Music, Biology and Psychology and a Masters in Education with specialties in Training and Development, Teaching Adults and eLearning. He has been playing professionally around the U.S. and Asia since he was 15 years old. John began writing music education books for First Act, a company that imports instruments for beginner musicians, and has recently published Anatomy of Drumming: Move Better, Feel Better, Play Better, A Matter Of Time: The Science of Rhythm and the Groove, and Start Playing Drums, a method book for adults who always wanted to learn to play the drums but never got around to it. All books are available on Amazon.com, Powells.com, and other fine retailers in both print and ebook formats.
John teaches sliding scale lessons and classes at YouthMusicProject, lessons and camps at Oregon Episcopal School (currently ranked #14 in the US) and independently. He is also a contributor to Drum! Magazine. His most recent article in in the Feb 2016 edition, and the next in July of 2016.
Contact John To Schedule A Skype Lesson
Soon I’ll be launching a kickstarter project to create a music education game that will teach music students the basics of reading staff notation and music theory while they write their own songs. I’ve been working on the idea for years and used it for many of my assignments in my classes en route to my masters degree in Online Education. The next step is to create a video for Kickstarter. If you’d like to help with it, or any other aspect of the project, or if you just want to stay updated on the project, drop me a line!
About the project
The project is to create a music making game that teaches students to read music notation and music theory through songwriting. The interface will be a unique blend of staff notation and step sequencer notation that allows the student to see behind the curtain, making the rules of staff notation more transparent. The student learns these rules through induction.
Brand new to the field of step sequencers is a mission-based interface that games already use in lieu of instruction books. Through completing the missions, students gain experience with staff notation and songwriting.
Completion of missions yields points that they can spend on their avatar and unlocking new sounds and abilities (such as new clefs, new modes, etc)
A social component allows music teachers to assign homework and monitor progress and allows for peers to collaborate and share masterpieces. Students can upload their songs, set their song as their ringtone, etc.
Music teachers will also appreciate that their students learn staff notation, allowing them to focus on actually teaching music instead of cryptography. Students and teacher can also craft play-a-long tracks that can be used instead of a metronome to support practice of a particular phrase or piece.